![]() Having said that, we need to contextualise the changes and understand why it may take a while, even for the original developer to be able to make things happen. And I stand by my advice that there are other perfectly functional, well maintained front ends to choose from. I'm not saying this to get one's hopes up. Give the developer some space and let him have his saying when it's time to say something to the end users. RetroArch's website 64bit version and RetroArch Plus:Įxe=64/.RetroActivityFutureĪlso let me know when the new version hits Google Play Store and I'll take down the modded version. Main APK from RetroArch's website and Google Play Store Version:Įxe=com.retroarch/.RetroActivityFutureĮxe=32/.RetroActivityFuture It would be great if someone could compile a list of working settings for modern emulators. Unfortunately my Shield has broken down and I ended up replacing it with a NUC, so I can't help much with beta testing may actually be someone well equipped to help as his collection uses quite a few standalone emulators, as well as multiple 32-bit and 64-bit RA cores. It's great to see HS making an official comeback. So whilst an intermediary program isn't always needed, it helps you wrap special cases and extra features.Great stuff :). lights, special arguments for certain games, etc. AttractMode could launch the emulator directly, but the launcher I've made handles lots of other things which would be fiddly to do otherwise, e.g. ![]() ![]() My chain is AttractMode > My Launcher > Emulator (i.e. I've done the same thing myself although via different programs. Only RocketLauncher isn't technically needed, but often adds functionality or extra security if things need to be set up in a wonky fashion. RetroArch loads the game core and handles loading/saving and input. RocketLauncher handles any weirdness that needs to be done before and after loading a game when it's requested. The chain you're describing would basically work like this: RetroArch isn't really on the same level as most frontends, it's barebones and I'm happy that it's that way because we don't really need another frontend. RetroArch is what loads the core, a core is just a library on its own and has to be loaded through a libretro compatible program, e.g. Or should I skip RetroArch and try to have RocketLauncher launch cores/emulators directly? Either way if you intend to use HyperSpin, Rocketlauncher is a necessity. Do you like the front end GUI of Retroarch or do you like the lists and functionality of Rocketlauncher. Ultimately I think it comes down to preference. From HyperSpin it will just go to the game and back and that is what you really want. I think the biggest thing to get across to you though is that rocketlauncher will launch retroarch from command line so you will never see the GUI. This is very common in the HyperSpin world and something that is highly reccomended as Retroarch allows for a pretty standard controller setup. If you plan on using HyperSpin, you should use rocketlauncher + Retroarch. They are both front ends but Retroarch is designed with function in mind where as HyperSpin has been designed for flair and pizzazz. Retroarch and HyperSpin are not competitors as they are really different in execution. It just launches the game and returns to hyperspin after it is done so there is no added layer. If you launch a game from HyperSpin using retroarch, you will never see retroarch. In order for rocketlauncher to be able to properly use Retroarch however, you will need to have Retroarch running on it's own outside of RL first so you really cannot skip setting it up either way. If you want to use HyperSpin, Rocketlauncher is more or less a necessity. For those people, there is no need of rocketlauncher. Many people use Retroarch as their front end as HyperSpin is often more work than it is worth. MAME and coin-op alike are welcome here! Welcome to /r/cade!Ĭommon, perhaps not in the grand scheme of emulation but definitely in the HyperSpin world. When in doubt find someone experienced to help with technical problems. Any advice given assumes knowledge of safety procedures and a minimum level of technical competence. /r/pinball - Pinball specific discussionĭisclaimer: Working on equipment can be hazardous if you don't know what you are doing./r/Arcade - Original CoinOP Arcade specific discussion.Include item name, city/state/country and price in the title. Include item name, city/state/country in the title. Progress reports and updates of your project. Dedicated (original) arcade cabinet related posts. Add your expertise here! If you're new to /cade you should read this! FAQ/Wiki - Everyone can help in making the community a better place.Ask questions, get help from the experts.(personal sales, not business to consumer) Rebuild, restore or buy that dedicated arcade cabinet that you sank thousands of quarters into.
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